Hot 3D - 3rd International Workshop on Hot Topics in 3D

Melbourne, Australia, July 13, 2012
2012_intro
Previous Hot3Ds
2010_Intro
2010_OrgCommittee
2010_CfP
2010_TechProgram
2011_Intro
2011_OrgCommittee
2011_CfP
2011_TechProgram

Hot3D'2011

2nd IEEE International Workshop on
Hot Topics in 3D

Barcelona, July 15, 2011

 

INTRODUCTION


The 3D research community is at a potentially revolutionary point. From one side, 3D display technology is at the verge of becoming widespread and reasonably priced, and that includes autostereoscopic displays. From another direction, increases in computational power – including powerful GPUs – has allowed an ever-increasing realism in 3D scene generation.  3D audio is now often tightly integrated with 3D environments, including 5.1 (and higher) and even 3D soundfield reproduction. Haptic systems are also being tightly integrated within 3D systems. Quality evaluation of 3D systems itself is of great importance, and is also showing fast progress. Finally, new depth cameras, coupled with new 3D analysis and synthesis algorithms are close to enable commercial-quality 3D rendering of real scenes, instead of being restricted to synthetic scenes as in the past.

All these factors together create the “perfect storm”: an environment prone for an explosion of related technology and applications, with a speed of development that will not fit in the (slower) cycle of traditional conferences and journals. In other words, while appropriate venues for presenting research at advanced stages is plentiful, the 3D Multimedia community lacks an appropriate venue for receiving feedback during early or initial stages of the development of radical or potentially disruptive technology.


This is exactly the void that Hot3D tries to fill, providing an environment for lively discussion of early-stage, potentially disruptive research. The first workshop on hot topics in 3D multimedia (Hot3D ’10) was held in conjunction with ICME 2010 in Singapore. The workshop was organized as a full‐day workshop aligned with other ICME workshops and activities. The workshop has been a great success with outstanding contributions and very good attendance.

 

SCOPE AND FORMAT


Papers in all areas of 3D Multimedia are solicited. Early stage or preliminary results from potentially disruptive technology are particularly encouraged. Full papers (up to 6 pages) will be published in the ICME proceedings.


Additionally, and maybe most importantly, position papers are solicited for short presentation and discussion of preliminary work or ideas. Submit a proposal of up to 2 pages, with a decision expected up to 3 weeks after submission.


The 1-day workshop will be held on Friday, July 15, and is co-located with ICME 2011. The workshop will be a unique opportunity to interact with other researchers working on 3D Multimedia. With an environment designed to facilitate discussion and feedback in early stage research, as well as forge new collaboration, this is an event not to be missed.

 

IMPORTANT DATES


Submit Regular Paper (up to 6 pages) by: March 7, 2011
Notification of Regular Paper Acceptance: April 10, 2010
Camera‐Ready Paper Due: April 20, 2010

(submission is closed, the technical program is available here)


Position Paper (up to 2 pages) Submission: ASAP, up to May 15, 2011
Notification of Position Paper Acceptance: approximately 4 weeks after submission


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